The 'Game' Business Model
Dream Channel has a 'game' that drives the Channel . The following section is an outline of the business model
Last updated
Dream Channel has a 'game' that drives the Channel . The following section is an outline of the business model
Last updated
The Dream Channel game allows players to generate an AI Avatar (3D character) that becomes their avatar in the game (and character in the interactive film!) Players train their avatar by at first purchasing it 'moves' from a fight moves library. Each set of moves (Jiu Jitsu, Karate, boxing, football tackles, acrobat moves etc) is provided b one of games 26 'tribes' or Dojos. Players then 'face off' with each other initially one on one, for game coins - or DICE . In Dream Channel game coins represent units of DICE, the lucid dream elixir avatars need to consume (or drink) to remain active in Dream Channel. Avatars acquire Dice by fighting each other for it, OR by purchasing and trading game assets, including core avatars (divided into assassin, combat and love categories) , Influencer performance spaces (limited to 512 for each tribe) , and collectible 'frames' from the digital series. Each avatar also has a meme coin. Those who make the Battle Royale finals have their meme coins floated on the Dream Channel Stock Exchange. The rate card outlining the game utility of the DICE is outlined below together with screen shots of the game mobile app showing functionality of the game
The game issues DICE to the game each time there is a Battle Royale - a Tournament where all the Dojos come together, putting their top 8 ranked fighters in a fight to the death. The Battle Royale is a major 'sales' moment for the game, and also a moment where players can acquire a stash of Dice by either winning it by backing avatars in the finals (each win doubles their stake ) , OR by purchasing it cheaply during the sale period .
100m units of Dice are issued to the game with every Battle Royale. = 2.5B units in total. Once these are sold and distributed there will be no more issued.
Dream Channel uses a 'freemium' model which allows users to log in, generate an avatar and fight / face off using 20 Dice coins allocate for free. Players level up to access and unlock game features , like adding fight moves and AI personalities, which costs Dice which they must either purchase or win.
Avatars fight both live (ie. you control moves) and also when you are not there - ie at night while you are asleep avatars fight other avatars using the moves that it has . This allows you to wake up in the morning and watch highlights of avatar fights, and a winners purse
Avatars purchase moves from a fight move library stored in the mobile app.
The game also allows players to purchase 'core' avatars from the 26 tribes . These have special 'moves' that allows them to win DICE from 'face off's'
Avatars are ranked according to two factors (I) win / loss ration, & (ii) Attention generated. The attention that your avatar generates is rewarded in DICE . Attention comes from the videos it generates for Dream Channel TV, and also the attention it gains from visits to its Metaverse Space (see Dream TV Spaces section)
Avatars are ranked per tribe, and also overall. They each have their own 'meme' coin that can be burned for more DICE
Dream Channel has a unique game model and presents it as a format where avatars can become famous earning their owners a return