AAA 'AI' Metaverse Game Team
The team comprises the world best AAA Game artists, animators and programmers, combining with Web3AI producers at the forefront of the 3rd generation of the Internet
Last updated
The team comprises the world best AAA Game artists, animators and programmers, combining with Web3AI producers at the forefront of the 3rd generation of the Internet
Last updated
Masters Virtual Worlds - "How to Create a Virtul World Film 'Hybrid'"
Inventor of AI Gaze, Web3Ai Payment System
Creator of Dream Channel, Web3Ai, Metaverse Engine
Award Winning Transmedia Producer Dream channel Cannes Film Festival premier (2018)
ETHEREUM GLOBAL DEV HACKATHON 2018 TIED FIRST 1ST PLACE - 'BLOCKFIGHTS - Web3Ai Avatar Fighting App
Founder K*GRIND, Multi Channel Internet TV Network . Raised US$12.5m from Macquarie Bank Tech Fund
The aim of Associate Professor Bogdanovych’s research is to develop 3D visualisations and robotic systems for training, cultural reconstruction and entertainment.
His simulations create imaginary virtual environments that help people to efficiently complete practical real-world tasks in a safe, fun and highly interactive way. The ultimate aim is to make complex human activities more efficient and error-free.
The two key applications of his current work are in the areas of medical training and representing the past.
He is looking into the how Virtual Reality can be used to help medical interns acquire the necessary skills without making critical mistakes on real patients, and he is also building historical simulations that help general public with better understanding our past.
Originating from Ukraine., we have put together a crack AAA Game Development team. Here is a snap shot of their work >>
Her work includes game artist at Crytek, https://en.wikipedia.org/wiki/Crytek the makers of AAA games that have take the world by storm https://www.crytek.com/
Olga has over 10 years experience working on 3D modelling for video games, architectural simulations and Virtual Reality Experiences. Olga’s key specialisation is architectural visualisation. She is our expert modeller in 3D Studio Max, ZBrush and Unity. Before ArtOn Lab Olga worked at Crytek, Deep Shadows and Electronic Paradise. Her duties ranged from Level designer to Environment Artist. She worked as a technical artist on famous games such as Crysis 2 and Warface. Olga has a computer science degree, but her passion is art and 3D modelling.
Games include:
Warface,
Precursors
Crysis 3
Developing and maintaining gameplay and engine features. Technical desing, prototyping, profiling, optimizations. Managing gameplay fetures team (agile, scrum). Revision control system administration. Inters and juniors coaching. Establishing and improving workflows, game mechanics design.
Software engineer and architect with 15+ years of experience in enterprise software, distributed systems, real-time analytics, big data and machine learning. Agile practitioner. Delivered numerous solution for my clients in financial and e-commerce domains. Leading distributed teams. My motivation is when my products are in use and users are satisfied. Never stop learning.