Cash Flow / POV Revenue Model

Dream Channel earns revenues from audience engagement with the Dream Channel TV platform in the form of a 'Play to Earn' Game

'Play to Earn' Game Revenue & Cost Forecast - POV Content

Audiences 'play to earn' AI DREAMS tokens required to access the channel, which they can then cash out for fiat currency. Using a freemium model, audiences initially earn AI DREAMS for watching the feature film and digital series. They then use these tokens to train their avatar by purchasing avatar fighting 'moves' , going on dates, procreating, facing off with other avatars, and son on to generate content for their Dream Channel . Below are projections for the 'adult' / dating sector of Dream Channel

Revenue Model Assumptions

To estimate revenues Dream Channel has made assumptions broken into

(i) User/ Game Play assumptions

The model assumes that players will grow to 150,000 users over 24 months will engage with adult content

It assumes they will have 1 sessions on average per month, stake/ spending $4 each time. They will also spend a further $4 on training their AI avatar

(iii) Premium Hologram / Avatar assumptions

The model assumes that there will be 512 premium AI stars, and each one will sell 16 premium versions of themselves for an average of $12 each

Costs

The model assumes 50% revenue share with content suppliers and users who generate avatars and content suppliers / generators . In Dream Channel all content, with the exception of the feature film and digital series, are generated by AI generative avatars.

IT maintenance costs are very low as the tech team are based in Phillipines

Last updated